Looking for an area damager in Arena 10?
Stand aside, here comes the Mega Knight. A ground troop with high hit points and high damage has new tactics to attack the enemies. A 7 Elixir card does justice to its elixir cost. The Mega Knight does a huge area damage and jumps to the targets that are within 4-5 tile range, taking them off-guard with a strong damage.
Mega Knight is a true legendary troop with hit speed of 1.8 and has maximum hit points out of all legendary cards. The Mega knight was officially released in the game on 8/9/17. Let us discuss the card strategy of this another powerful addition to Clash Royale family that can do the damage as high as The Log.
If you got lucky and unlocked the Mega Knight play it well as you will be paying 7 elixir point for it. Combine it with best supporters and find the perfect counters for your straight wins.
CAREFUL: Stay careful while your Mega Knight jumps as it can be attacked while in air and it will get damaged also.
Check out: Clash Royale tips
Mini P.E.K.K.A: Mega Knight gets easily distracted by high hit point units. For such situations its best to pair him with units that can do a good deal of damage. Mini P.E.K.K.A is the perfect one from the deck.
Zap: Good new!! Zap cannot stop Mega knight from jumping and is an aid when your opponent has deployed an Inferno Tower. Let the Zap reset the Inferno Tower and Mega Knight march ahead with its damages.
Archers: Wondering why Mega Knight would need the archers. Recall Mega Knight has no air damage. Archers, Wizards and Executioners are perfect buddies to protect him from the air attacks. There is no point of deploying Mega Knight if you cannot protect him from the air attacks.
If your opponent just deployed Mega Knight keep ready some of the below cards to counter it on it weak points.
P.E.K.K.A: A super counter to Mega Knight with a positive elixir trade.
Minion and Bats: If you see the opponent Mega Knight alone surround it with Minions and bats. This counter will render the Mega opponent completely helpless.
Inferno Tower: Your Inferno tower will take down the Mega Knight if it is not paired with Zap. The opponent Zap and Mega Knight combo will not your Inferno tower do any damage though.
The Log: Mega knight has a peculiar jump tactic. Only spell that can handle it is the Log.
Mega Knight though a very strong card is weak at certain points. Patch those gaps well with air troops to make an unbeatable combo.